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-
- DFX : GEOMETER
-
- From the Destroy FX Labs!
- http://www.smartelectronix.com/~destroyfx/
-
-
- -- Geometer: Introduction --
-
- Geometer is a visually-oriented waveform geometry plugin. It
- lets you redraw your sound in many different ways.
-
- Geometer has a built in help system, where mousing over the
- various options will bring up explanatory text at the bottom
- of the plugin. I recommend using that instead of this help
- text, but it would be a good idea to read the "basic operation"
- section that follows before jumping in.
-
-
- -- Geometer: Basic Operation --
-
- The basic operation of Geometer is as follows:
-
- Step 1. Generate some 'landmarks' or 'points' on the waveform.
- This is just a list of (x,y) coordinates. The parameter called
- "how to generate landmarks" and the slider below it control how
- this happens; the various methods will be described later.
-
- Step 2. Do up to three operations on these lists of landmarks.
- These are controlled by the three buttons next to "how to mess
- them up" and the three sliders below them.
-
- Step 3. Recreate the waveform using the points. This can also
- be accomplished in many ways, controlled by the "how to
- recreate the waveform" button and the slider above it.
-
- The other main thing to know about Geometer is that it processes
- sound using windows. Basically this means that overlapping
- segments of the input are processed and then the ends are
- mixed together (cross-faded) to avoid discontinuities at the
- edges that can cause clicks. You can adjust the size of this
- window and the way that windows are cross-faded by using the
- "window size" and "window shape" buttons. The size of the window
- is measured in samples. In most hosts (applications that you
- load your plugins into), you need to stop and restart the sound
- before changes to the window size will take effect.
-
- At the top of the plugin there's a box that shows what's
- happening to your sound. The dark green line is the input
- sound. The purple dots are the landmarks, and the light yellow
- line is the output waveform. This display uses the input sound
- as a source, but also operates when the plugin is stopped.
-
- The sliders are labelled with a very short description of what
- they do for the current effect. If it says "????" then the slider
- does nothing.
-
- Geometer comes with a load of presets meant to show you how
- it can be used. Of course, some of these will sound bad if used
- on the wrong kind of input signal, so if it's not interesting,
- try it on a different sound. Also be wary that the presets change
- the window size, and most hosts need you to restart the sound
- in order for that to take effect.
-
- Most of all, experiment!
-
-
- -- Geometer: Generating Landmarks --
-
- Here are the different ways to generate landmarks:
-
- ext 'n cross: This detects zero-crossings (when the waveform
- crosses the x axis) and extremities (highest and lowest points
- between zero crossings) and places points at those. Sometimes
- you want to avoid making points on low-volume noise; adjusting
- the slider changes what range of values is considered 'zero'.
- Ext 'n Cross is a good all-around point generator.
-
- at freq: This generates points on the waveform at the given
- frequency. The frequency display is unrelated to normal measures
- (ie, hertz) and is dependent on the window size, so you'll just
- have to use your eyes and ears. Because the x values of points
- generated by 'at freq' don't depend on the input waveform at all,
- some regeneration styles (especially 'sing') are crummy when
- fed with 'at freq' points.
-
- random: This places points randomly on the waveform. The slider
- controls how many points are placed. Using 'random' to generate
- points will almost always result in noisy output. This is
- partially because different random points will be chosen when
- the waveform is processed in separate overlapping windows.
-
- span: Generates a point, and then generates the next point
- a distance away that's determined by the height of that point.
- The slider affects how much the height influences the distance.
- Span is especially good with waveforms that have highly dynamic
- characteristics, like drums.
-
- dy/dx: Generates a point whenever the derivative (difference
- between the last and previous samples) is bigger than the amount
- indicated. The center of the slider is 0, where practically
- every point meets the criteria. dy/dx is also excellent for
- dynamic waveforms like drums and guitar strumming.
-
- level: Generates a point whenever the waveform crosses a level
- (specified by the slider) both above and below the origin.
-
-
- -- Geometer: Point Operations --
-
- none: If the op shows as an empty green square, then the
- points are left alone.
-
- x2: Doubles the number of points by placing a point between
- each adjacent pair. The height of the new points is
- determined unscientifically by its neighbors and the slider.
- Sometimes there's no room for points, and those are simply
- left out.
-
- 1/2, 1/4: These thin the number of points by a factor of 1/2
- and 1/4. The slider doesn't do anything.
-
- longpass: If the point isn't a certain minimum distance from
- the previous point, it's dropped. The distance is controlled
- by the slider. Longpass is extremely useful for making sure
- that there are no really short intervals (which typically
- become high frequency noise), especially when used with
- the waveform recreation option 'sing'.
-
- shortpass: If the point is more than a maximum distance from
- the previous point, its height is set to zero. Not quite as
- useful as longpass, but who knows?
-
- slow: This spreads out the points by the factor set by the
- slider. Some points fall off the end of the window and are
- discarded. Depending on the window size and size of intervals,
- this effect can result in a pitch change or a sort of
- stuttering effect ('DFX Bufferoverride').
-
- fast: This compresses the points along the x-axis, repeating
- from the beginning when it runs out. The amount of compression
- and repetition is controlled by the slider. Like slow, this
- can either change the pitch of the sound or make it stutter.
-
-
- -- Geometer: Recreating the Waveform --
-
- An "interval" is the space between adjacent pairs of landmarks.
- When the space is referred to as an interval, it usually doesn't
- matter what the height values of the endpoints are.
-
- polygon: Draws straight lines between the points. Since the
- points become corners, this introduces some high frequencies,
- however, in general this is like a lowpass filter. The slider
- controls the slope of the lines; throw it all the way to the
- right to get a square wave.
-
- wrongygon: Like polygon, but the lines are drawn the wrong way.
- This has huge discontinuities and is much harsher than polygon,
- but can be 'dimmed' with the slider in the same way.
-
- smoothie: Uses smooth curves to interpolate between points.
- This results in a nice smooth lowpass. Turning the slider
- changes the exponent of the curve, which changes its shape
- dramatically.
-
- reversi: Reverses the contents (from the original wave) of each
- interval. This can create bizarre phasing artifacts with some
- window sizes. Try it with a low frequency of points on a large
- window with singing for input, for instance. (The preset
- 'atonal singing' is a good example of this. Run it on some
- vocals and play with the frequency parameter...)
-
- pulse: Each point gets a little pulse, and the rest of the wave
- is empty. The slider controls the width of the pulses, and
- overlapping pulses do funny stuff. Generally a digitally harsh
- lo-fi sound.
-
- friends: Stretches the original wave in each interval to
- overlap and mix with the next interval (its 'friend'). This
- can give the impression of lowered pitch (if the points are
- spaced evenly) or do all sorts of other weird stuff. Try
- with large but unevenly spaced points for a 'DFX Scrubby'
- sort of effect.
-
- sing: This replaces each interval with one period of a sine
- wave. I suggest feeding it with something like 'span' or
- 'dy/dx' on dynamic input like drums. Also, longpass can be
- used to reduce the noisiness of the output. Watch out, this
- setting is loud! If you move the slider to the left, then the
- sine wave is used for amplitude modulation instead, resulting
- in a totally different sound. (For this one, feeding with
- 'at freq' might not be so silly...)
-
- shuffle: This swaps around intervals randomly. The slider
- controls how far intervals can travel. Sounds best with
- large intervals and window sizes.
-
-
- -- Geometer : Trouble --
-
- Due to a bug in Wavelab 3, if you add Geometer to a track while it
- is playing, you won't hear any output until you stop and restart
- playing. It will work fine from then on. Other hosts may have this
- problem too, so try the same solution.
-
- When using really large window sizes (like 2^12 or bigger),
- Geometer's processing might occur less frequently than the rate at
- which the host processes audio buffers. This can cause an uneven
- processing load (spikes) that might max out your CPU. Use a smaller
- window size if you have this problem.
-
-
- -- Geometer : Info --
-
- Geometer was mostly made by Tom 7, though Marc did most of the
- painful GUI, MIDI learn, and chunk code. He also offered valuable
- suggestions and debugging help. (Thanks Marc!)
-
- 'span' was suggested by Bram of Smartelectron:x.
- 'friends' was invented when Jason Reed misunderstood what
- I meant by windowing.
- 'some other effect' will be invented by you! Suggest away!
-
-
- You can use this plugin for free in your songs or live
- performances without paying us anything. You can even share
- it with your friends (though we prefer that you send them
- directly to our home page, link below!) or change the
- source code to make it do things differently. However, we
- ask that you do the following:
-
- - Let us know if you use the plugin in a song (use
- the message board below)
- - Consider making a donation at:
- http://www.smartelectronix.com/~destroyfx/donate.html
- (Go there for the cartoon, at least!)
-
-
- This software comes with absolutely no warranty, express
- or implied. Use at your own risk. See the file COPYING for
- full license terms.
-
-
- If you have comments or suggestions for additions to be made
- to Geometer, why not leave them on our message board?
-
- http://msg.spacebar.org/f/a/s/msg/disp/10
-
-
- Geometer is Copyright (c) 2002 Tom Murphy 7 and Marc Poirier
- Super Destroy FX: http://www.smartelectronix.com/~destroyfx/
-